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The Alters for Frostpunk Players: 7 Habits You Need to Break

The Alters for Frostpunk Players: 7 Habits You Need to Break
Image: Steam
The Alters for Frostpunk players: your workers are copies of you, resources need a walk, and standing still gets everyone killed.

The Alters for Frostpunk players promises something familiar. It comes from 11 bit studios, it is bleak, and it is about keeping people alive in a place that wants them dead. However, the management habits you built in Frostpunk mostly stop working here. So it is worth knowing which instincts to leave behind before your first sunrise.

Frostpunk gives you a crowd, this gives you copies

Frostpunk hands you a population. Individual citizens blur together, so you sign a law, absorb some discontent, and keep the city breathing. The maths works because there are always more people.

The Alters removes that comfort completely. Your workers are Alters, which are versions of Jan Dolski grown from choices he did not make, and each one carries the career and personality that path produced. You are not managing a crowd. You are managing arguments with yourself.

Numbers matter too. You begin with only three slots for creating Alters, and more require finding damaged chips out in the world, repairing them into Qubit chips, then upgrading the Quantum Computer.

Growing one is slow as well, since an Alter needs eight hours in the Womb before it walks out. Therefore labour stops being a dial you turn and becomes a decision you commit to hours in advance.

The Alters for Frostpunk players: you have to go outside

Frostpunk keeps you above the city looking down. You place buildings, assign workers, and the world comes to you as numbers on a panel.

Here you leave the base yourself. Resource gathering happens in third person, on foot, out on the surface, so a shortage is not a spreadsheet problem. It is a walk you personally have to make before the light arrives.

That single change rewrites your planning. In Frostpunk you might solve a crisis by reassigning workers in seconds, whereas in The Alters the fix has a travel time. Consequently you should stockpile earlier than instinct tells you, because the trip that saves you cannot be rushed.

The clock moves, so you move too

Frostpunk trains you to answer cold with heat. You build generators, upgrade them, and hold your ground while the temperature falls.

The Alters flips that. Your threat is the sun, whose radiation will kill the crew outright, and your base is a huge wheel that has to keep rolling ahead of it. Holding your ground is the losing move.

Time also runs quickly, since one real second equals one in-game minute. As a result there is no comfortable pause while you think, and every segment carries a hard deadline you cannot negotiate with. You can read more about how Alters are created before you plan a run.

Put together, the lesson is simple. Frostpunk rewards building a fortress, while The Alters rewards keeping your options and your base in motion. That one sentence covers most of The Alters for Frostpunk players. If you enjoy unlearning old habits, our Black Flag Resynced for Sea of Thieves Players: 7 Habits You Need to Break does the same elsewhere. For another game about consequences, try our Baldur’s Gate 3 Beginner Guide: Respec, Classes, and Resting.

Frequently asked questions

How long does an Alter take to grow? Eight hours in the Womb, so plan your crew well ahead of time.

How many Alters can you create? Three at first, and more once you upgrade the Quantum Computer with Qubit chips.

Why does the base keep moving? The sun’s radiation is lethal, so the wheeled base must stay ahead of it.

About the author

Ken Griffin

Ken Griffin received his first console at the age of 2, sparking a lifelong passion for video games. After graduating from college, he pursued a career in writing and used his gaming expertise to enter the industry, successfully blending his profession with his passion. Today, he enjoys researching and writing about video games, while also spending his free time playing titles such as Dota 2, World of Warcraft, and Sea of Thieves.

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