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Foxhole Logistics Guide for EVE Online Players

Foxhole logistics staging armour and supply crates on a bridge
Image: Siege Camp
Foxhole logistics runs with no currency and no marketplace at all, so an EVE Online player cannot buy a way out of any shortage.

An EVE Online veteran already grasps the hard part of Foxhole logistics: somebody has to build every single bullet, and that somebody is a player. Both games run economies where the developer hands out almost nothing. So the instinct carries over nicely. One habit does not, though, and it happens to be the expensive one.

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In EVE, money solves a shortage. Here there is no money at all.

What Foxhole logistics actually asks of you

Four steps make up the loop. Players swing hammers at resource fields for salvage, components and sulfur, then truck the haul to a refinery. Refineries convert raw material at published rates, so a 2:1 ratio means two units of scrap for one unit of output. Basic Materials come back quickest, while explosive powders take the longest.

Factories then turn refined stock into crates of ammunition, weapons and supplies. You queue an order and wait for it. After that, crates move to a storage depot or a seaport, or straight to a frontline base that needs them. Depots and seaports hold up to 100 crates of each item, plus 300 crates of each material, so space disappears faster than newcomers expect. The game’s official wiki tracks the current ratios.

Armoured vehicles moving through a contested town in Foxhole
Image: Siege Camp

There is no market to bail you out

Unlearn this one first. Foxhole carries no currency and no player marketplace whatsoever. Nobody sells you a fitted tank, and no amount of stockpiled wealth converts into readiness, because wealth does not exist as a concept.

Recognition replaces it. Deliver more than 600 Basic Materials worth of supplies to a frontline base and you earn commends, which lift your standing rather than your purchasing power. Meanwhile the war itself runs around the clock for weeks, whether you log in or not.

So a stockpile is shared property, not a personal asset. Your faction can empty it while you sleep, and often will. That single fact reshapes how you plan every run.

The habits worth keeping from EVE

Supply chain thinking transfers almost perfectly. Reading a front the way you read a region still works, and so does building redundancy before you need it. Moving stock forward early beats reacting late, exactly as it does in null security space.

What fails is the financial reflex. You cannot buy your way out of a bad night, and you cannot outbid anyone for a scarce item. Instead the answer to any shortage is somebody physically driving a truck, and Foxhole logistics rewards the player willing to be that somebody.

For more on how supply lines decide a battle, our Company of Heroes 3 vs StarCraft: The Biggest Gameplay Differences piece compares two very different economies. Meanwhile Hell Let Loose Vietnam vs Hell Let Loose: Why Tunnels Break the Symmetry covers another war game where position beats firepower.

Frequently asked questions

Is there any way to buy equipment? No. The game runs without currency or a marketplace, so everything arrives through production and delivery.

How long does one war last? Weeks of real time rather than hours, and it carries on while you are logged off.

What do commends actually give me? Standing rather than goods. Large supply deliveries to frontline bases earn them.

About the author

Ken Griffin

Ken Griffin received his first console at the age of 2, sparking a lifelong passion for video games. After graduating from college, he pursued a career in writing and used his gaming expertise to enter the industry, successfully blending his profession with his passion. Today, he enjoys researching and writing about video games, while also spending his free time playing titles such as Dota 2, World of Warcraft, and Sea of Thieves.

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