Nihon Falcom releases Trails in the Sky Chapter 2 on September 17, 2026. Since the game’s release, it has drawn a lot of attention from players across the world. However, this game also comes with a few bugs for PC players using the WeMod trainer. According to the latest reports, breakable objects in the 2nd Chapter of the game are currently unbreakable for many players.
Here’s what happened
One highlight of the 2nd Chapter of Trails in the Sky is its breakable objects, such as rocks and containers. Many players often break these objects to collect Sepith and other valuable items. Besides, breaking the objects also allows players to spawn Shining Poms and other rare bonus enemies.
However, many players are reporting that these objects are currently unbreakable in Trails in the Sky Chapter 2. This issue mostly occurs when players have the trainer’s Unlimited HP option active. So far, other players on the normal game have not reported this issue.
When explaining the issue, a player noted that the issue occurs after activating Unlimited HP. He said:
“Just a quick note on the unlimited HP, when it is activated, the breakable materials become unbreakable tho.”
You can also check these posts (1, 2) for more reports on the issue in which breakable objects in Trails in the Sky Chapter 2 are now unbreakable. Apart from the breakable objects, some users also reported that Unlimited CP, Max CP on Hit, and Unlimited Battle EP are not working for them.
How to break unbreakable objects in the 2nd Chapter?
If you currently face the issue where breakable objects are not breaking, you need to understand that you’re not alone. The good news is that there’s a workaround you can try to get these objects working again.
As noted by an affected player, the side effect of activating Unlimited HP is that it makes breakable objects immortal too. This explains why you experience unbreakable objects in the 2nd Chapter after activating Unlimited HP. To address this issue, we recommend turning off Unlimited HP before breaking objects. A few players who tested this workaround acknowledged its effectiveness.

The above issue and the suggested fix were posted on WeMod. At the time of writing this article, no post suggests that Nihon Falcom is aware of this issue. So, we don’t know when the official fix will be out yet. As such, turning off Unlimited HP before breaking the objects seems to be your only true fix for now.


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